![]() ![]() At night they can prove very difficult to evade or hide from as the Countryside is vast and has sparse areas to hide in. Mainly located in caves or dark train tunnels. ![]() ![]() Volatiles also make their appearance in the Countryside in Dying Light: The Following campaign. This is an incredible attention to detail. What’s really interesting is that the game developers actually put the animations in of them running to the nearest dark zone instead of just despawning. If one were to chase a fleeing Volatile at sunrise, you can sometimes see them die from the sun before making it to a dark area. While running for shade, Volatiles will always ignore the player, even if they attack them, until they reach a dark zone, where they will become as aggressive as they are during the night. When time progresses to day, Volatiles will become frightened and start running to the nearest dark zone such as a tunnel or cave. They often do this while the player is climbing to knock them off a ledge and deal high damage. In the event that a Volatile can see a player but not reach them, they will use a powerful spit attack similar to those employed by Toads. Players at higher levels with the appropriate skill can shake their attacks off relatively easily, but a low level player will need an incredibly powerful weapon in order to have any chance of survival. However, after First Assignment, you will get a UV flashlight which can be equipped and used when a volatile pounces, pushing them back and giving you enough time to escape. They have a special pounce attack that is very unlikely for low-level players to escape from. Volatiles are extremely fast, and can navigate through the dark at high speeds, matching the agility of the player perfectly, scaling obstacles and buildings in the same manner. They can audibly be identified by their heavy breathing and loud screeches. Other physical markers include full-bodied nudity, exposed bone and muscle and a mandible jaw that it uses against non-infected humans. The Big Swing blueprint can be found in the same area as Beelzebufo once killed.Volatiles are broad-shouldered and slightly taller than the average Biter. Alternatively, the crossbow can be used to snipe him in the head from a safe range atop a vehicle outside his fenced in area, which prevents him from attacking and does not attract Virals. One viable strategy is to use thrown weapons or firearms to weaken, or kill, from a distance and use a highly damaging weapon to deliver the killing blows. Due to the highly damaging ranged attack this Freak of Nature can be one of the most dangerous to fight, especially on higher difficulties. In addition to that, the hangar he is in has explosive barrels scattered around which can be used to make quick work of him, if used correctly.īeelzebufo is an over-sized Toad trapped inside a potential safe zone that looks similar to Holler, located west of Behemoth just across the lake. Behemoth is also a bit stronger than Holler. In the same area as Behemoth is the Big Thunder blueprint. Also found on the same island is the Zig Zag buggy paint job and The Depleter blueprint.īehemoth is the second Demolisher Freak of Nature and can be found inside a factory within the industrial area towards the south east of the map. The easiest way to reach the island is to drive your buggy to the military outpost near the wall in the south east, then run as far east as possible past the wall and swim the remaining distance. Once killed the area he was trapped in becomes a safe zone and NPCs return to the buildings - the Heavy Venom blueprint can be found within the safe zone once killed.ĭavid and Goliath are a Viral and Biter duo located to the south east of the main island in The Countryside. Holler has more armor than a typical Demolisher and as such can take significantly more damage before dying. ![]() Holler is a larger and stronger than average Demolisher infected and can be found west of Thor, north of the water pumping station, and north west of Jasir's farm. The Holler being shot in the gut by Kyle Crane (player) ![]()
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