![]() ![]() Have A Nice Death focuses heavily on that last category, and there is very little meaningful power to earn in the other two. Finally, you have unlocks that merely add more abilities or passives into the pool of available drops. Second would be things like rerolls that don't necessarily make you stronger directly, but increase your chances of having a good run with good items. First, you have straight-up permanent increases to your stats. Let me put it like this: You can kind of break up the types of persistent upgrades you get in a roguelike into three categories. Almost everything you earn goes away as soon as you're slain. ![]() The main issue I ran into is that the long-term progression systems don't really give you a feeling of momentum that would have been quite welcome considering the steep difficulty curve. And you get to hear a catchy little jingle every time, too. Memorizing patterns is essential, as the margin for error is too small to really get by winging it, which can be aggravating when your run ends to a miniboss you haven't seen in a while due to the randomized floors.įor capital D-Death, lowercase-d death isn't that big of a deal, of course, as you'll simply get sent back down to your office to live again and hopefully take revenge on your disobedient underlings. These are some incredibly unforgiving fights, and given your very limited defensive options, they can be very frustrating. And its in the offices of those brutal Thanagers and Sorrows that the difficulty really kicks in. These are some incredibly unforgiving fights.Īlong the descent into darkness, you'll be collecting red, green, and blue Curse cards, which sounds bad, but these are actually the main passive bonuses you can stack during a run, like adding bleed to your weapons or getting health back when you defeat a boss. And the excellent soundtrack compliments all of the mayhem very well. The designs, both visually and in terms of how they attack, are consistently creative and charming. One moment I was swatting away slimy seagulls who died in an oil spill, and the next I was doing aerial combat with bubble-headed nerds who suffocated on chewing gum. In addition to responsive jumps, dashes, and powerful "frenzy" finishers, no dust-up is lacking for variety.Įach chapter, based on a different method of death, from war to food poisoning, is distinct and full of new enemy types. You can also unalive the undead with magic spells and secondary weapons found randomly throughout the levels – from a big, beefy hammer to a sorcery that summons a flock of hungry crows. A variety of swappable scythes with multiple special attacks each are just the beginning. Slaying my way through randomized levels and laying the smackdown on the various, rank-and-file deadbeats was the highlight of this Stygian adventure, with fast and responsive combat featuring a lot of different techniques to master. And at its best, it's a killer time, even if the progression systems don't do the best job of providing ongoing motivation. Full of dark and dry workplace humor, this clerical reimagining of life after death as a soulless corporation forms the backdrop for some wicked hard, frantic, side-scrolling combat. But Have a Nice Death let me take control of your boy, Death himself, who runs a very different kind of quirky, new underworld order. ![]() ![]() Playing as a scion of the hereafter fighting his way through the realms beneath in a roguelike graveyard shift might sound familiar. ![]()
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